Extra attack at 5 and aura at 6 are huge. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Runic Tunic Jul 18 @ 11:06am. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. The combination yields 24d8 extra total smite damage per day. Best Baldur’s Gate 3 Tiefling background. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. All pally mcs have the same breakpoints. if you like a more complicated (often infuriating if bad team mates) but way more rewarding, play bard. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. Other than that, whatever you like. Feels like you should be able to replace a redundant extra attack with an ASI. I'm considering going Sword Bard til 6 then respecing into this at level 7. If you want to focus on weapon damage, I think Paladin is the best bet. Paladin has basically three break levels: 2, 6 & 11. Beginner Box ; Rulebooks . I would probably go 2 paladin and then the rest bard. The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. In this case level 8. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . 3. As a mid to high level concept tho, I love the Paladin 2/Sword Bard 18. So lets Unearth some. After a lot of research and going through old reddit posts, I think I’ve found the best way to do it. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. Take your 3 Bard (Swords) levels. Hero. Can you use your spell slots granted by multiclassing to a bard as fuel for the paladin's divine smite?Bard 6 -> Paladin 2 -> Bard X (i. Also take Disguise Self and Friends. Adding action surge lets the paladin build out nova your bard build. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. (Otherwise go to Bard 2 if you don't want to delay your extra attack. Paladin should cover your saves while hitting hard. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. I just played this for like a year, really enjoyed it. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. Preserve Your Own Light. Bars have full spell progression and are conveniently similar to paladins in their stat requirements. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. Common build but you're basically King Arthur. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. In the table top, a tenet of the ancients is. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. Warlock 2. You basically play like a Paladin with better casting. The hits just keep coming all the way up to Improved Divine Smite. And it makes multiclassing with something like Paladin easy. Bard all the way. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. Not much use to take bard 2 if your only level 10 for the last fight. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. ago. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Zariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. Paladin Bard Multiclass Guide for Dungeons and Dragons 5e. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The Paladin/Bard is a jack of all trades of the highest caliber. Hit Points: 45. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. ago. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. Instead of taking advantage of the same combat ability score, the paladin and bard make the most of their shared spellcasting modifier: charisma. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. +2 race. Because bards get full spell progression, I'd likely lean towards full bard after L6. The Paladin/Bard is a jack of all. You need to get to your extra attack as soon as possible. Best. Sorc, Wizard, Druid, Cleric levels work the same as. SK better than Paladin for soloing with Snare/Fear/FD. Daeths • 2 yr. GiganticGoblin • 1 yr. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. There are a few things to consider, actually getting these features that you want to use and being able to use them. However, dexterity is also a common saving throw for damaging spells. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. Bard. Pulling off the role-playing of a paladin with charisma like that is tough sledding. Crusader (Paladin/Ranger) Normally, when you think of options for a Paladin to multiclass with, you may think of using another charisma-based spell caster like Warlock, Sorcerer, or Bard. You could make a tiny case for Bard with him playing the organ in Act 2, but good fuckin’ luck carrying that around. #9. Unless you can redo your level 9 Bard into a level 8 bard level 1 Paladin, I'm not sure that taking 4 or 8 levels of Paladin is worth it. I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. Shadow Touched - Invisibility is great, but I am not sure what other spell I would. Johnson and Ra's Al Ghul. Though they're not nearly as strong as lore bard, cleric and wizard. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. As to when to multiclass…It depends on your campaign and what you want. as fun is 100% subjective, the only one to answer that question is yourself. Not that interested in GWM evn though it is rather good. Bards have a shield they can give every 18s for 25% hp but only 1m around them. A Bard multiclass gets you a better hit die, an extra skill and expertise. With 13 strength there is no reason not to take scale armor proficiency (your dex and int will probably be too low to benefit from light armor), but I'm not completely sure is plate and heavy shield proficiency worth having 15. Then Bard until the end. Normally I'd think it'd be 2/18 or 6/14 Bard/Paladin, for either smites or aura of protection. Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob. Eladrin: Great ASI array and the misty step's. Bard gives lots of utility, spell slots, and unique attacks. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. • 3 yr. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. Plus sorcerers gain sorcery points they can trade for even more slots. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Use vitality to level up a paladin / warrior to where they can group with the bard or mage. Strong and influencing, but short sighted or easily distracted. You can play another Charisma class and still play vastly different from a Bard. Join. Afterwards 6 Bard as College of Swords for both better. They are also a master of magic, able to weave spells and incantations into their. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Business, Economics, and Finance. 1K. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. Barb 5 -> paladin 4 -> barb x. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. There isn't much more to say about it than that. (Otherwise go to Bard 2 if you don't want to delay your extra attack. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Paladin isn't weaker than Bard nor vice versa. Dueling Fighting Style with rapier/scimitar and shield. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. Regular paladins are incredible, too. What you gain by selecting the. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. ago. ccjmk Bladelock • 5 yr. Full build. r/Pathfinder_RPG A chip A close button Get app Get the Reddit app Log In Log in to Reddit Get the Reddit app Log In Log in to RedditBard Mini stood behind the Paladin mini with heart eyes in the Intro to "Crap Guide to Ranger". You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. If shadow sorcerous origin is in, i'll go with that. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. In terms of being a caster, support and controller, the bard is going to be stronger. Paladin / Cleric (Image Credit: Maven (Chris C. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. 3. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. 600pp to get 55Hp rings = good way to start. Counterspell is always good. Now we have a +3 for all spells and weapon rolls. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. Full spell progression plus psychic damage on a good number of hits is solid. But it was super fun to play a odd ball character like that. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. 91. 10 Cloak Of Billowing. Its best features come at 5-10 rather than 1-5. IF you're going Dex, this is probably the way to go. You could also switch Str and Dex for a Dex character. All you want paladin for is divine smite and that's it which you get at level 2. Bard provides a plethora of bonus actions and. Cleric - excellent AOE damage, plus some utility and high-level healing spells. A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". So there's not much point to an even split between bard and paladin; you're just watering down both classes. Bard is much better in content that is already excelled at than paladin. Paladin with bard like tendenciesHello, I am currently playing in a 5E game, my first ever using the variant rule for spell points, and I am coincidentally also playing my first paladin past level 2. 2 levels of Paladin gets you the weapon proficiencies you want, access to 1st level Paladin spells to help with a bit of. Sorc is a better spellcaster, but bard will give you his perfomance buffs. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. You end up with the same amount of skills, just fewer choices for the fist two. Full build. Even if your a bard of swords you still want charisma which will be your spellcasting stat. I’m going to suggest another with Paladin 6 / Lore Bard X. However the bard that isn't healing outputs better damage buffs. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. A Halfling Bard is not just a musician, mind you. The bard orders our cleric down deeper into the ship, and she gets to the start of the ladder into the lower decks. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. Proficiency in Perception and having Darkvision is useful. So with a DEX based paladin could be. The fighter and paladin had succeeded in boarding the ship at this time, and they're faced with 6 goblin crew members. Frontline and Damage they. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. . Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. 1. Bardadin - Paladin Bard Build. C Tier: Deadeye,. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. Heavy armor and a nice list of martial weapons, maybe pick up green flame or BB with Magic Initiate for mainline DPR, then at level 7(bard 6) pick up Aura of Vitality for CRAZY healing power. Warlock and Sorcerer are more popular options, but Bard isn't bad either. But hey, they seem pretty happy with it, ignorance is bliss I guess. Bard 18/ Hexblade 2 is a very strong and popular blend. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. Bard is more "engaging". Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. This seems pretty solid on paper to me, but I'm a D&D. Conquest Paladin and you are quite a scary dude. Lore Bard fits well with the personality concept because of Cutting Words. Add a Comment. I went conquest paladin/lore bard. They are also a master of magic, able to weave spells and incantations into their. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. The class. You get sword maneuvers and a lot of useful spells from bard. They deliever best depending on what theme you desire. If you're dead set on a bard multiclass there's not much to say. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. but it's still a d8 hit dice and none of the good paladin abilities (lay of hands, divine sense, divine smite, aura of protection, special aura, channel divinity) So if all you want is a spell or a couple of spells from a class you don't want to devote the time. It does focus on Healing. AC to 19. With the Paladin and Bard multiclass. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. e. Typically, Paladins stick to a moral code prescribed by the deity they follow. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. their magic comes from music itself, like the magic is inside of all music and songs. Very nice. This is why a lot of people 'water' down bard with stuff like Sharpshooter. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. In that case since you already have extra attack you'll be better off picking college of lore over swords. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. Hey all. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. Of course, a straight paladin or a straight bard work very well too. The primary benefit of these builds is. He has to behave in a manner that is worthy of his hammer Mjolnir. Rogue and paladin are two more classes that might struggle on a roleplaying level. Fair point (advantage works out to a +3. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. Paladin is the best multiclass option for a melee-centric Bard build. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. Then learn how to use the bard and berserker properly. Rational_Engineer_84 • 2 mo. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. Take Charm Person, Phantasmal Force, and Suggestion. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. ago. Ill share what I would like to do and would appreciate suggestions for build. I do like the idea of Bard with the Noble background though. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. The INT will likely be wasted but the free cantrip is decent. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. Sorcadin has always been a good spellcasting based multiclass as well. so basally got killed this way. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Put them together. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. For context, my character is a Leonin Lv. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. You will miss high tier spells for stronger. The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. But you don't need a tank in 5e. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. I am thinking about multiclassing into a Bard at some point. It only applies to the players inside or near you. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Yes, delaying extra attack might hurt a bit, but since those dont stack (I believe) grabbing them from both Paladin and Bard seems a bit wastefull. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. For context, my character is a Leonin Lv. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. 3. But not getting your ranged options and more. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. The only skill on paladin similar to that is godsend law (depending on build holy area). Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. #1. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. if you like to spam abilities and active monkey brain 95% of time, play paladin. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. Race: Hobgoblin or V Human. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Daeths • 2 yr. Wizard feels off cause you start as an amnesiac. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. But a good Bard is just flat out better. This allows the new paladin abilities to augment the sword bard. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. (+1CON, +2CHA from Hobgoblin). 1. #3. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. It has everything a Bard needs, though, you must take two levels in it. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. The bard decides that finally action must be taken and the crusade against this new evil is joined. And you don't have Extra Attack by default, so you almost certainly have to take a Bard subclass with Extra Attack like Swords or Valor. Most Bardadin builds seem to favor taking more levels in Bard, which would work just fine, tho the choice of subclass seems a bit hard. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. DnDMemes is a community dedicated to memes about DnD and TTRPGS. Bardadin - Paladin Bard Build. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. Bard and paladin minies held hands (pictire) in "Crap Guide to DM". You take a lot more damage than a Pala because you can't stand in the back as a Bard. For level 1 i would often use shield of faith, or protection against good and evil. it is not supposed to do damage nor should it. That combination makes for a great Paladin. Pick up Defensive FS from Paladin at 2. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. It should be possible - maybe exceedinly hard, but possible - to resist the urge. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. Freman_Bloodglaive. While. Take swords bard to 5th, then 2 levels in paladin. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Means we can just let Dex sit at 14. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Bardadin - Paladin Bard Build. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. The Druid surprised me with their spell selection and the natural recovery ability is fire. For Paladins it's "the strength of their conviction". Preserve Your Own Light. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Just lovely.